torok said:
2 - From what devs talk about, the SDKs are close. There was a little talk about the X1 one actually having some problems with excessive overhead. The current games just reflect this. A lot of titles are 900p on X1 and 1080p on PS4, a 50% difference comparable to the difference in power. We have Unity running worse on PS4, but the publisher publicy stated they would limit the PS4's version resolution. In all other games PS4 has resolution and/or framerate advantage, eve in extreme cases as Groud Zeroes where we have 720p vs 1080p (a 2.25X difference). |
1. I'm not trying to be rude, but on paper specs rarely tell the whole story. But if you are going to quote specs, why just the main RAM bandwidth? Surely that doesn't tell the whole story as far as memory bandwidth goes? There's supposedly high bandwidth RAM in both the 360 and Wii U. My understanding from various dev quotes is that the Wii Us setup allows for far greater uses of that RAM than the 360s due to its GPGPU nature and larger size. Also, I've never once read about a dev complaining of RAM bandwidth on the WIi U. They complain about a lot of other things like SDKs and lack of 'next gen power', but never the RAM bandwidth.
2. There's also worse performance in COD:AW and DAI according to Digital Foundry despite the slightly higher res. GTAV is a mixed bag depending on what's happening on screen and both run at native 1080p in that one. These latest round of games seem to indicate to me that the dev in the OP might actually know what he's talking about.