torok said:
PS4 > XB1 >>> Wii U It's on the specs. There is a decent difference between PS4 and X1 and a bigger on to the Wii U. The Wii U suffers with lack of memory bandwidth (it's smaller than PS360), pretty weak CPU, less memory and a weaker GPU. The lack of bandwidth results in cases like MK8: 720p with no AA. The weaker CPU will be an issue to NPC count, AI, physics. The CPU is just a tri-core version of the Wii's CPU that was just a beefed up GC CPU. It can't reach the same performance of the X360 Xenos, let alone the much more powerful and modern PS4/X1 AMD CPUs. About the OP, it isn't a misrepresenting. It like saying that a GTX 770 isn't worse than a 980. It's on the specs, and the games just reflect that. The only game that didn't was AC Unity, but it was a disaster from the beginning and the publisher publicy stated that they would ruin the PS4 version. The difference in CPU for the X1 is just an extra overclock, something that Sony could do with firmware upgrade and it's just a 10% difference, compared with a 50% advantage on GPU. |
This is not possible. It couldn't run the games it does with lower memory bandwidth than the PS360.
On the second point, I think people underestimate the importance of SDKs. Microsoft know their software and my understanding is that developers universally praise the Microsoft dev kits. Sony I'm not sure about but with the discrepancy in hardware specs, I would say they must be behind on the software side. I can't really see any other explanation. I can't see developers intentionally sabotaging their own work for parity's sake.