Solid-Stark said:
I doubt it would be as small as the PSTV size or near the size. Perhaps only if they axe backwards compatibility, and they opt for hardware thats weaker than XOne. That's assuming wonders for mobile chip advancement in the next year or so. Really depends what type of power is envisioned for console, and who can supply those chips. |
Backwards compatibility is out, not enough people own a Wii U for that to be a significant factor anyway, besides I think Nintendo will want people to rebuy some of the Wii U games via ports because they didn't exactly make a ton of money this gen off them (they can double dip on titles like Pikmin 3, DKC, Captain Toad, Bayonetta, Xenoblade, etc. this way ... games that likely won't sell on the Wii U what they should've).
PSTV size is actually ginormous if you're using mobile parts. The new iPhone's chip is fairly close in horsepower to a PS3/360 (which isn't far off from a Wii U), but actually the chip itself inside an iPhone is maybe only 25% of the size ... the rest is the battery, which you don't need for a home version obviously.
You could fit 3-4 of the iPhone CPUs + GPUs + RAM (the A8 processor) into a very small casing and that would be more powerful than a Wii U probably quite easily at that.
That's more or less the power I think they're going for too ... Wii U quality for the handheld at 540p-720p; 1080p for the "home variant", same games otherwise. Will be very easy/simple for devs to make games that work on both, same chip, just variable resolutions, maybe a few more effects on the console side.
It also means the console version can be cheap as sh*t ... no disc drive, no fan, no expensive motherboard, the same CPU/GPU/RAM as the handheld ... means Nintendo will be able to get a killer price on the chip since they'll be ordering them in huge numbers. Nintendo will save a ton in R&D costs too by not having to invest in two seperate chipsets.







