irstupid said:
The core mechanic isn't bad though. It's just not to the reviewers liking. It's not to my liking either. Moving in water is like being in tall grass 100% of the time. Meaning unless i use repels i'm fighting too damn often for my tastes. But please tell me what could be improved upon for water? You hop on a pokemon and move around the water. you move around just like when on ground, your just on water. You encounter trainers the same as on land, ect. Only diffrence is as I said before, you are basically always in grass, thus always fighting. No roads to run on to ignore battles, you need to pop a repel, which if my memory serves right isn't very expensive. It tells you when it wears off and even lets you just select yes to apply a new one in seconds. hardly a hassle. This game was obviously made with Water and Water Pokemon in mind. Should a game be docked for its theme. Should The Last of Us be docked because I'm sick of fighting zombies? Besides there are like 150-200 water pokemon alone. So even ignoring all other types of pokemon it has enough in just that type to fill an entire game. |
"The mechanic is just not to the reviewers liking"
No, ofcourse it isn't. I'll ask you again, have you read the link I gave you? It's literally impossible to make a review without OPINIONS and OPINIONS are PERSONAL and based on PREFERENCES and wether you like it or not BIASES. Let's for example take Mario Galaxy. I could say that all those reviewers giving it a 100 score are biased and shouldn't be reviewing the game, because the obviously are bieased towards liking the game mechanics.
But since you basically refute logic, there is no reason for me to continue this discussion, because the very idea of an unbiased review is impossible.








