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the_dengle said:
curl-6 said:

Skyward Sword had little in the way of shaders, while Mario layered EMBM, specular maps, embossing, and reflections all over the place. Mario is also ran at twice the framerate. Zelda is probably more memory intensive, but from a GPU point of view its not really pushing the system.

Well that is pretty good. I dunno much about all of this stuff but when I look at Skyward Sword, the character models, the environments, it looks more impressive to me than Galaxy, and I don't think I mean aesthetically. In spite of whatever fancy techniques EAD Tokyo used, their game looks remarkably simple compared to Zelda -- as intended, I'm sure. It's not like Mario needs to look super high-tech.

I suspect that since it was so long in production, Skyward Sword uses an old engine that does not incorporate the more processor-intensive techniques that began to appear later in Wii's lifespan, like normal mapping in Metroid Other M.