the_dengle said:
Well that is pretty good. I dunno much about all of this stuff but when I look at Skyward Sword, the character models, the environments, it looks more impressive to me than Galaxy, and I don't think I mean aesthetically. In spite of whatever fancy techniques EAD Tokyo used, their game looks remarkably simple compared to Zelda -- as intended, I'm sure. It's not like Mario needs to look super high-tech. |
I suspect that since it was so long in production, Skyward Sword uses an old engine that does not incorporate the more processor-intensive techniques that began to appear later in Wii's lifespan, like normal mapping in Metroid Other M.








