the_dengle said:
I dunno, I played Galaxy, aside from probably some more complex lighting than Zelda I don't see why it would have pushed the Wii harder. It had much smaller environments and very little happening at any given time -- I mean, if you don't grab a power-up or similar item in Mario, doesn't it disappear after a few seconds? In Faron Woods of Skyward Sword I found a fairy but didn't need it, so I left it there. After wandering all over the area before returning to that spot a half-hour later, the fairy was still there. Pretty sure the game didn't 'remember' that I had left one there and that the fairy was 'there' the whole time, as well as all of the enemies and NPCs in the area. |
Skyward Sword had little in the way of shaders, while Mario layered EMBM, specular maps, embossing, and reflections all over the place. Mario is also ran at twice the framerate. Zelda is probably more memory intensive, but from a GPU point of view its not really pushing the system.








