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naruball said:
The better question is, what is with all the hate cinematic experiences are getting?

How hard is it to understand that some people really care about graphics, story, music, a good and memorable plot while others, don't? Pushing a button is only a part of the gameplay. As for reviewers always giving cinematic games or games with good graphics good scores, Ryse would like to say hi. If anything, graphics are taken for granted and are completely ignored in most reviews in terms of the final score they receive.

And to answer your question, for many people like me, cutscenes create an emotional bond with the character. If it weren't for them I wouldn't have liked Ni no Kuni (or cared for Ollie's quest) nearly as much as I did. Same with Eternal Sonata and it's main characters. For me the story is one of the most important parts and cutscenes help a great deal with making me care about the characters. Reading a text is not the same, hence why I watch anime and not read manga.

But the point is that I get that other people care most about gameplay and I don't criticize them. Why do you fell the need to tell others that there's something wrong with their tastes in gaming and you don't simply realize that it's nothing more than "different strokes for different folks", as already pointed out?


Out of curiousity, if you and these people really care most about graphics, story, music and plot...why aren't you just watching a movie? Movies will always be better at being "cinematic" than games, but games have a huge bag of tricks that it can pull from to make engaging stories that are unique to games (the story isn't the problem...the way of telling it is). That is why I don't like the goal to be cinematic, even if the end result turns out well. 

PS: Cutscenes aren't the only way to tell a story. I consider cutscenes to be like exposition dumps in books or movies... its just a lazy way of getting information to the player because you don't have the skill to work it in organically. There can also be voice acting in games without taking control away from you as the character.