kupomogli said:
The AC Unity devs stated that the reason behind the lack of 1080p @ 60fps wasn't the graphics cards. They said it was because of the CPU and that the PS4 version was the one holding the two consoles back. After their big f-up with the whole, we're holding quality back so people don't complain. The excuse with the weaker CPU was because all of the AI on screen at once. So this isn't to show off the graphics, this is to show off that the PS4 CPU must not be that bad if it can run all the AI on this game without any frame drops in its alpha state, considering that there are more AI and the AI is smarter than all the non moving unless interacted with AI of Unity. |
CPU wouldn't affect Resolution in the slightest however. Even if the AI was so complicated which is I beleive is a load of crap, adding more detail per render pass would have nothing to do with the AI processes of the NPCs. CPU acts as a bottleneck for framerate when, it has to keep up with the GPU. Not to mention the XB1 and PS4 have nearly identical ARM CPU's, i.e mobile CPUs, and most of their processing power goes towards the OS and multitasking, both beefier on the One because of its heftier OS hence the 0.15 ghz clock speed increase. In other words, the CPU excuse doesn't hold much water.
It simply takes advantage of how little people actually know about what the clock speed difference actually means.
In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank









