curl-6 said:
Never said it did, that's probably just Ubisoft not putting in the extra effort to get PS4 to 1080p. The game's core design just so happened to stress the one area where X1 has a small advantage, that's all. I doubt they built the game's entire concept around "hey, this console has a tiny CPU advantage, let's build our game around that". |
The disparity between the consoles is why there is a need for optimization on both sides.
The lack of optimization is a result of developing for a single platform. Even if it was developed on PC and downported, we would see higher res on PS4 better more consitent framerate on XB1 like we did at the beginning of the generation.
The game engine has to built on a platform, it can't just be built on the cloud. If the lead platform outspeced both of them, then that would still mean a higher res in the ps4 version, the only way we get resolution parity is if the extra gpu is not utilized, a scenario which doesn't make sense on a development PC.
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