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curl-6 said:
Dr.Henry_Killinger said:

Why is the engine CPU bound? It does not make sense in any scenario where the XB1 is not the lead. Why does it perform better on the platform with better CPU? Hardware priority. XB1 had the development lead, PS4 runs the game with a 10% slower CPU, which slows down all of the rendering that depends on the process that run on that CPU. 40% GPU power advantage isn't utilized.

That also forgoes the need of anti-sony/pro-microsoft, and it makes a whole lot more sense then the engine just being CPU Bound for no reason whatsoever.

If XB1 was the lead, how come it runs like deep-fried crap there as well?

The engine's CPU bound because of the kind of game they wanted to make. They aimed too high and ended up failing to achieve what they set out to on any platform.

Just because XB1 was the lead, doesn't mean it would run perfectly. 

CPU boundness cannot account for resolution parity.



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