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Ljink96 said:

I understand this but it seems like Nintendo has tried to downplay intense narratives. Eiji Aonuma is trying to at least understand that narrative can be just as important as gameplay if you know what you're doing with it. I don't know. I don't know Miyamoto on a social level so it is impossible to always know what he's saying directly. I understand that gaming and film are their own seperate entities but saying that one can't influence the other is a bit too radical. Considering that not many games based on film ever do well impactfully or saleswise, I see where he's coming from at least.

I think trying to learn things from cinema will create more problems than it will solve. We shouldn't be looking to movies to solve any of our problems...general story telling rules maybe, but cinema specifically? No, we should be finding our own path to the solution that will result in better stories, better worked into better games. I think there is a big problem with game creators and fans looking at movies as a goal that gaming is striving towards and I'm glad that there is some backlash against that, even if that backlash is dismissed as "arrogant" or "close minded" as some people (not you) are trying to make it out to be. Its sad that this thread had to become "lets all attack Miyamoto and Nintendo for some reason" instead of being an actual debate about story telling in games...