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Burning Typhoon said:
mysteryman said:
Burning Typhoon said:

That doesn't mean to weaken.  The character's states aren't altered due to damage.  In soul Calibur IV, you are weakened when your armor is damaged.  In most other fighting games, taking damage doesn't change your characters stats, so it is not a weakening.  It is a scoring system.

In smash brothers, I guess you can say it is a weakening, since you lose weight and are increasingly at danger of flying off the stage at a million miles at hour with the more damage you take.

In other fighting games, and smash included, to a degree, it's all strictly a numbers game.  Strictly numbers.

Some people are really competitive, by the way.

You can be pedantic about the word "weaken" but the point remains.

In regular fighters,  every non-KO hit affects the HP gauge (discounting those which are perfectly blocked), which leads the end of the match. So every hit, no matter how minor, is actively working towards the end goal. If you miss a KO, the opponent is still close to being KO'd.

In Smash Bros. every non-KO hit makes the opponent easier to KO. So every hit, no matter how minor, is actively working towards the end goal. If you miss a KO, the opponent is still closer to being KO'd.

In PSASBR, every non-KO hit increases your special gauge (or decreases the opponent's). So every hit, no matter how minor, is notw passively working towards the end goal. If you miss a KO, the opponent is no longer close to being KO'd.

That is not true.  In 2D fighters specifically, when you have a super combo, if your health is at 1, many of these supers will not kill you until the final hit.  If you are able to break free of one of these supers, the game is not over, which can and does lead to a match turning out differently.

If I have one point of health, and you have 5, if we're playing Marvel Vs. Capcom, for example, and you do venom web, I will let you hit me with it.  Why? Because only the last hit kills.  Letting someone hit you that way is an easy set-up, to kill the character.  Venom web is a terrible attack, since you can tag out during the active frames anyway, but...  What you say isn't true, and because of that, I use it to my advantage for opening up people's defenses.  Though, honestly, it's just a fun little bait.  You hit me with venom web, and yet, you still die.  Despite having more health. Despite hitting me 1st.

I'm not even going to bring up chip damage, since I think you know about it, but failed to mention it.

And, what about the IF.. That's a small IF.  every attack builds your super meter, which is brining you closer to your goal.  That's why you can't camp out by yourself, while someone else is getting beat on all day.  Just don't miss.

There are consequenses for missing in every fighter.

You've managed to dial pedantry up to 11/10.

If only the final hit deals the damage, then technically you have missed. But the opponent is still 1HP away from death, a minor attack could end the game.

The scenario you've setup can be equally applied to an attacker using any attack that misses, then the opponent hits them while their defence is down.

Chip damage also allows for a blocked attack to still do minor damage, bringing the opponent's HP closer to 0, thus actively working towards the match end goal.

I agree that there are consequences for missing in every fighter. I never said otherwise.