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Skidmore said:

He clearly stated that never thought of a game as means of narrative, it's his point, but as the lead designer of Nintendo, he influence all of their games. The narrative in TLOU, the story, is the charm of that game, the gameplay was just an refined and slower uncharted, get the narrative out of it, and the game could suck.


Yeah, and I don't see a problem with that. That is his personal philosophy. To my knowledge, he never said that narrative should be abolished from games, he just said that the experience as a whole is more important and gameplay shouldn't be sacrificed for story.

I think we also need to keep in mind that this was all translated, so it is possible that he put things a little more artfully in Japanese.