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I'd argue strongly that is SHOULD be on both as an experiment in a Fusion style design.

The New 3DS version (and it should be New 3DS exclusive), would have limited graphical styles, AI routines etc. But be able to do local transfer of levels as well as having 3D graphics.

The Wii U version would obviously have better graphics and have more running at once. Perhaps going so far as the ability to create worlds/maps, and having more enemies and graphical style open to it.

Both versions can talk to each other, obviously when using something not in the 3DS version it becomes Wii U only.

Both versions should be able to utilise amiibos to bring in new textures, items, blocks and enemies from their respective games. Maybe even unique gameplay twists in the Wii U version (scanning Fox into a level adds a targeting reticule to shoot at enemies whilst someone else runs Mario through the level for example). So scanning in Samus would give you Super Metroid style textures, and the ability to add in some of the mainstay enemies from Metroid games and possibly the ice beam or missiles (I would argue that you would always have to play as Mario).

This has 2 effects: gives a reason for it to be N3DS exclusive (which it should be for business reasons) and gives amiibos a must own title. I think there's also a very strong argument, if it's an amiibo heavy game, for it to be a relatively cheap download rather than retail. And, in the interests of it being a Fusion experiment, it should also be crossbuy.

If it's as I've described (amiibo essential, crossbuy) I'd say no more than £15 for both versions (as the base Mario Maker doesn't need Amiibos)

This may be why the game is still in development; I think the scope may have shifted dramatically on this one.