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Bajablo said:
 

the game is HUGE, it is hard, you fail because you can't handle it. there are like 200+ items that changes the character for better or worse.. and the morbid setting is awesome.

the only people that I've met that had an issue with it were die-hard christians that didn't like the setting.

(Talking about Binding of Issac)


The hitboxes are strange (instead of just being the physical size of the object, they try to give it some depth which just feels weird), the enemies are bland, the bosses are about as generic as possible, the shooting controls are loose, the game looks and feels exceedingly amateur...It easily gets outdone by almost any other modern game featuring permadeath and randomization (Rogue Legacy, Risk of Rain, Spelunky, FTL, Teleglitch...).

I'll give it that it is big, but I don't even consider that to be a good thing. With games like this with permadeath and randomization, your progression in the game isn't marked by how far you get, it is marked by knowledge and with so many items, you can't really be expected to learn it all (or at least without a grotesque amount of time) which holds back the feeling of progression.

Additionally, the game is one that gives you very little health and therefore very low room for mistake, but then it makes the controls and hitboxes loose and uncomfortable? Look at spelunky if you want to see a game that gives you very little health but does it right. The controls are super tight and everything in the game works the way you would expect, and it gives you things to learn on every run...

EDIT: Love you kupo :P