By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Egann said:
archer9234 said:
Dulfite said:
archer9234 said:
I say it 2. Plus a weird porting problem.


Why would there be a weird porting problem? It's basically the same thing (from a technical standpoint) as the OoT3d game.

The RAM expansion pack requirement could of caused compatibity issues with the 3DS.

I refuse to believe that. The OoT 3D remake already updated all the textures, so the difference the RAM would make is minimal. It IS possible that they had problems with motion blur, which was all over Majora.

 

I really want there to be additional content or a Wii U version; Majora sorely lacked dungeon content and really could use the darkest art style possible. That said, I expect the team just had other priorities.

There is one more possibility; Nintendo wants to lead up to Zelda U with a Majora's Mask rerelease for a timeline reason. Meaning Nintendo deliberately delayed the game so more fans would get something Majora foreshadowed...which could actually be really badass and justify the 3 year wait.

We don't know how MM code works in conjuctiuon with using the RAM expansion. All as we know the game crashed a lot. And had to locate and change where all the checks are. I see it as a more logical reason. If that 4 year time is even real to begin with. It's just a theory.