mZuzek said:
Well I hated the controls in Wii Twilight Princess, so I definitely didn't want that back. It's pretty much the only Zelda so far in which I've disliked controls. I can only play that game if it's GameCube version. That said, I can definitely see where people are coming from when they say they disliked Skyward Sword because of the controls, it really wasn't for everyone. But then again, it's part of the identity of this game - taking it away is like taking away MM's 3-day system or ALBW's wall mechanic. The motion controls are what made it so great for those who enjoyed it, and so horrible for the ones who didn't. |
I actually fell out of my liking for TP early on and shelved it for about a year when I reached the Sky Temple, but I later came back and finished the game. Overall I really enjoyed it, but not as much as the 3/4 top down Zelda titles. Those are my absolute favorites. 
I also don't think your comparison to ALBW is fair since it was a gameplay mechanic and not a control mechanic. What they did with SS was WAY more divisive than the wall mechanic could ever be. Once of them is constant no matter what you were doing while the other was not.
SS could have easily added the optional control scheme and solved just about every single issue people had with the game. It was no doubt a missed opportunity just so they could try to sell WM+, which outside of SS or WS+ didn't serve much of a purpose to warrant the choice they ultimately made.
Anyways, we are getting so off-topic, but I am enjoying it none the less.
iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.
Currently playing:
Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)

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