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Vena said:
curl-6 said:

3D World still used forward rendering, while with Mario Kart 8 Nintendo seemed to have upgraded to a deferred rendering model. I wouldn't be surprised if the latter becomes their standard from here on. I'm no expert at spotting it though.


I wouldn't be surprised if they do move aheadwith deferred rendering, but this doesn't look to me like the capabilities of MK8/3DWorld's engine(s?), particularly in the lighting as comparing this and Toad are just entirely different. That said, I am actually incredibly impressed with how clean and sharp these images, colors, and lighting are in these images even if they are bullshots or possibly downsampled. I think its reasonable to assume 720p and possibly AA, and I think 60 FPS is a given... especially with the single player seemingly being part precision platformer, part third person shooter.

I have at long last found my avatar.

The only thing is, Nintendo isn't known for employing sophisticated AA.

Their Wii U entries have either used simple edge smoothing (3D World) or no AA at all. (Mario Kart 8)

I'm hoping for 60fps though.