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Burek said:

Obviously, at some point in time, it has become unacceptable for a game to be linear. Unless you can make an open world sandbox game, you shouldn't even bother. I mean, fricking Driveclub (a damn racing game) got deducted points for not being open world.

Obviously, at some point in time, it has become unacceptable to have an emphasis on a story (narrative) in a game. Then people who decide to shit all over Destiny use lack of story (narrative) as a drawback.

Obviously, at some point in time, it has become unacceptable to use cover in your TPS games ("They spend minutes shooting from cover..."). That point in time has obviously happened since last Gears of War, as in that game all player does is shoot from cover ---- for an entire game --- yet it always reviewed great and is loved by players.

Obviously, at some point in time, it has become unacceptable for a game to run at 30fps. But only for a game you decided to dislike, while accepting an even lower framerate for games you decided to like. 

Obviously, at some point in time, it has become unacceptable to say anything negative about Nintendo or Microsoft games (no matter how good, mediocre or bad they are) without being branded a troll or a hater, but it is an open season for Sony games. 

I have problems with your post:

a. The complaint of "linearity" is a red herring. The problem is a lack of gameplay variety. The linearity complaint is a small piece of that, but it hardly shows the full picture. Yes, we haven't seen much of the game, but it is R@D/Sony's job to show us what this game has to offer and they haven't done a very good job.

b. Did DriveClub get deducted points for not being open world? All the reviews I could find which mentioned open worlds did it as a way of saying that the game is small and fairly bare bones, lacking frills like open worlds. I think that is a perfectly valid complaint. Which review are you referencing?

c. You act like DriveClub was absolutely panned by reviews. It has around a 70 on metacritic, what is wrong with that? Games have every right to be average, but if they are, they are going to get average reviews. Not every game needs to be revolutionary, but why should a game that merely reaches par get an 8 or a 9? I'd say 7 is pretty generous what with 5 being average on most non-video game review scales...

d. Emphasis on story is fine, if you remember that this is a video game. Video games have their own ways of getting the players into the story and portraying the story in new and interesting ways. the criticisms come in when, instead of utilizing all of the benefits of the medium, you just piggyback off of cinema.

e. Story is often used as a vehicle to advance the gameplay instead of being the core of the game, like Destiny, but when that vehicle is cliche shit carrying you between repetive "defend the point" missions, it deserves to be criticized.

f. You can use cover, but when the gameplay becomes a game of whack-a-mole for minutes on end, that just isn't fun. Introduce some variety, whether that is smarter enemies who force you to move around and utilize a battlefield tactically or having the shooting be a secondary objective next to some more interesting primary objective.

g. 30fps is acceptable, but don't pretend like it is the ideal. If R@D said "we cannot get our game running steadily at anything above 30fps", people would have accepted it. The bullshit that they were trying to push wish their "30fps is more cinematic" statement is what got people riled up. 

Your entire comment is just you misplacing criticisms...