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enditall727 said:

Nah.. you're just being unreasonable and are looking for something negative to hold on to.

There was nothing wrong with that segment they were showing off. Instead of just showing off the scene completely, they actually put you in control. Instead of just showing Galahad shoot the hybrid, they actually put you in the scene where you can possibly die. Oh it's SooooOOOooo horrificly horrible..

If anything, that makes this game better. I dont recall any other game doing that(I could be wrong but I doubt it) and here you are trying to turn that into a negative..


Four seconds of gameplay between cutscenes does not a video game make...I personally, don't feel frightened or immersed if every 5 seconds in a tense scene I get to sit back and breathe while the game shows me what my character is doing instead of letting me do it myself. I think I gave a pretty detailed response to your question, I find it unreasonable that you brush it off as me being unreasonable. You can feel however you want about this type of gameplay, but don't pretend that I have no point. 

Aerys said:

People prefer a whole cinematic it seems, it is less disturbing in a TPS. But if they would think a bit, they would understand it's the same thing than games like WD, HR, D4,.. Like i said to many who disliked, what is better ? A cinematic you watch, or an interactive cinematic ? Most games have gameplay + cinematic, The Order has gameplay + interactive cinematic, it seems too much disturbing or innovative because no one understand that, they prefer to think "interactive cinematic is the whole gameplay" while the last trailer show they are wrong


I have a hard time understanding what you are saying in this comment, but I would like to ask, why does there need to be cinematics at all? Games should try to give players control as often as possible, only taking it away when absolutely necessary. Many of the mini-cutscenes I see in The Order gameplay just don't need to exist. With some better design you could keep the players in the game and introduce some gameplay variety in one fell swoop, instead of leaning back on the cop out of cutscenes. 

Aerys said:

This is the only gameplay we've seen with so many cutscenes, the other has not so many cutscene, just like Uncharted/Quantum Break.

The developpers specified the game let you experience by yourself in other parts. So cant really judge on 5min.


What other gameplay shows something differerent? I just watched this video (https://www.youtube.com/watch?v=jgW-_ZH2STI ) which showed another short section and it seemed to be the same thing. 

Where is the gameplay (not a trailer, gameplay) that shows anything different? To clarify, I don't think the Order is going to be bad (from what I've seen), just unremarkable. 

Also, I would like to say that I think it is entirely fair to judge a game based on what the developer/publisher has showed us. I can't rightly judge it on the things they haven't showed us, can I? My conclusion based on these facts is just as fair as anyone elses conclusion based on the same facts. You can't just write off all negative opinions because the game isn't out yet. There were plenty of people telling me that I couldn't judge Destiny based on the beta because it was "just a beta", but my criticisms rang true on release day...