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method114 said:

I don't get  why anything needs to be proven. This is  supposed to be the answer to gears of war. That game was as linear as it gets and I loved every minute of it.

 

Games being linear has suddenly become the new 1080p. No game can ever be linear again it seems.


As I said later in the thread, the linearity isn't really the problem (although this thread is still laughable). The problem is the lack of gameplay diversity. While we haven't seen much of this game (R@D's fault) it really doesn't seem to do anything to elevate it past being a generic TPS with pretty (albeit too frequent) cinematics...

If thats what you are into, more power to you, but I see no problem in asking for more out of our games...

teigaga said:

Its a combination of the two, more so the framerate. Shutterspeed and frame both a very distinct effect of the flavour of a films sense of cinema. 


Striving to be "cinematic" is a BS goal for video games. Why should they strive to be like another medium, when video games have so many advantages. Why don't they play to their own strengths? For games, 60>30 and while not necessary in many cases, it is still a goal to be strived for. 60 presents smoother motion and a more snappy game feel. Here is an example of 60vs30: http://i.imgur.com/Yrhkgwr.gifv

You may enjoy 30 more for some inane reason, but for devs to be telling us "we are holding our games back because we want them to be more like movies" is bullshit.