By using this site, you agree to our Privacy Policy and our Terms of Use. Close
spemanig said:
curl-6 said:

There's a pretty big difference in the design philosophy and requirements of Metroid Prime vs, say, Mario.


There's a much bigger difference in the design philosophy and requirements of Metroid Prime vs, say, Donkey Kong Country Returns. Retro did it anyway. Retro aced it. So could EAD.

Retro is an unusually flexible studio; I simply don't see the evidence to support the idea that EAD have the same flexibility.