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spemanig said:
curl-6 said:

Super Metroid was two decades ago. There have been quantum leaps in the design of "mature" games since then, leaps which Nintendo has, with the exception of Retro and Monolith, missed out on.


...Quantum leaps in the design of mature games? You must be joking. What exactly do the Prime games do in regards to "mature" game design that surpases or even differenciates them from what Super Metroid did 20 years ago? Name one moment in any of the Prime games that is "darker" than some of the darker moments in the 2D Metroids.

Do you seriously expect another Retro-made Metroid to be darker than that? Do you seriously think that any difference has anything remotely to do with them being a Western, "more-flexible," studio? Come on.

The vivid clinical descriptions you get from scanning the dead and dying pirates in the opening sequence of Prime is darker than anything in Super Metroid.

I doubt very much EAD would have done this.