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Ka-pi96 said:
Soundwave said:

The first half is designed primarily for kids/family play. I don't know if you remember being a kid, but you might recall that being a pretty key demo for the Mario games. It's not like the first half isn't good, it's just the game ratchets up to "god tier" game design/orchestrated music/level design/post game surprises/challenge up the wazoo in the second half. 

It's more akin to a great athlete who plays pretty good in the first half, gets the sweat going, and then totally takes over and dominates everyone else in the second half and show's why he's the motherf**king king. 

That still doesn't really make sense for me. I tried a bit of the first half, it was alright but nothing special, so I traded it in. I don't see the point of slogging through the rubbish stuff just in case it gets better later on. A good game should have a good beginning as well as a good ending.



Wah wah, your loss. Mario Sunshine is the opposite, a game that gets crappier during the second half as it becomes obvious it was rushed to market and has tons of bugs all over the place. 

I think I like the second half of Mario 3D World better than Galaxy 2 to be honest. Galaxy 2 has some crazy ideas but starts to not feel like a Mario game at times, 3D World feels so much like a love letter to the 2D and 3D Mario heritage from touches like the tanooki power up to SMB2 throw backs, etc. etc.

It doesn't hurt that it's the most gorgeous looking Mario game either and does multiplayer better than the NSMB series. And that f**king final world ... it's a Mariogasm, lol.  This is a game I wish I could put in a time machine and show my 11 year old self, because it's like a dream Mario game. 

EAD Tokyo ... god tier developer. End of discussion.