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HoloDust said:

"The GPU test uses more advanced technologies in the PS4 than we have seen before, since this GPU test is actually bennefits from some of the more advanced features in the PS4 GPU, it shows a 92.77% lead in the PS4 GPU for this particular benchmark. This is unrealistic in gaming outside of quirky titles designed to exploit the difference."

I'm guessing this have to do with how PS4's ACEs and how it handles async compute. As for quirky titles - over time, somewhere mid-cycle (as Cerny said in early PS4 interviews), more and devs will learn how to tap this resources too.

If I were a betting man, I'd guess that it's also taking advantage of the PS4 GPU 64bit path, the Xbox One can only use the 32bit path because of the limited bandwidth.