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So because current games have 'performance issues' this indicates that the WiiU is maxed out....? Using this logic the PS3 was maxed out from the outset.

I don't think this guy understands the principle that he is talking about. Performance issues merely indicate you are hitting performance limits or bottlenecks with your existing code our techniques.

Given the number of 60fps games on the WiiU you could argue it is fact further from being maxed out than the competition.