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NiKKoM said:

I think core gaming as a whole is standing on a massive shift.. with the casual audience away to better places..its gonna be really hard to convince that core audience to buy your triple A game.. especially with every other company out there trying to convince you of buying their game.. there won't be enough money from the core audience..  portable already shifted away with its audience and there is nothing any of them can do anything about it.

Peope underestimated the sales casual audience were responsible for. Revamping the E-store won't help... Nintendo should have gotten more pro-active to go after the indies but thats too late now.. they are gone and never going back.


Actually everything points into the exactly opposite direction: brand new IPs are breaking sales records, 8th generation consoles are destroying their previous intsall bases, and the portable handheld market simply shrank back to its pre-7th gen size, tough that is the only core market segmentone that will arguably stay a niche, but hibrid smart devices will make portable core gaming a reality.

The casual audience is huge, yet IMO the core audience is also growing, albeit at a much slower rate. Never the less, many developers will still choose to make a game for a 10 million audience that is ready to shell out 60$+ for a piece of software rather than for 500 million users who are afraid to drop more then 1$ for a game.



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