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fatslob-:O said:
The_Sony_Girl1 said:

Rare was still making good games. Star Fox Adventures is the best Zelda Clone I've played. It's even better than Dark Souls and Okami in my opinion. The only reason people hate it is because it wasn't a rail shooter.

Star Fox Adventures was underwhelming ... People are allowed to hate it because it wasn't a rail shooter. What people expect from Star Fox isn't a zelda clone, what they expect from the franchise are rail shooters. 

Another important thing I've learned is that publishers AREN'T responsible for game quality. The only thing they're responsible for is funding, localization, and deadline dates. Game quality is entirely dependent on the studio itself, NOT the publishers. The argument that publishers make the developers fail is in itself stupid and what's more is that some anti-Microsoft advocates are naive enough to make this their ammunition. 

That's like saying it's Sony's fault for turning Zipper Interactive into crap developers when that isn't the case. 


This.

Rare's output and diminished quality had nothing to do with being bought out. It had everything to do with pivotal members of the studio leaving for other ventures. By the time Perfect Dark on the N64 was released(2000), most of the integral developers(Martin Hollis, David Doak) that worked on it and Goldeneye had left the project. Now when they got bought out by MS and there were structural changes made, more people left Rare because the working environment became the polar opposite to what it was before.