mZuzek said:
Wait, what? It's far from being a lucrative market. Just because there were some big success stories in stuff like Angry Birds, Fruit Ninja, etc. doesn't mean everyone that puts out games on that thing will come out with a huge profit. Plus, these are usually one-time hits that quickly fade with time. The two games I just mentioned above were huge when they came out not long ago, and nowadays you barely see anyone playing or talking about them. If you're gonna use just a few select hits on mobiles as an argument to claim that it's a very lucrative market, I can do the same for the traditional console market. It might seem like the gaming market is shrinking since the casuals from gens 6 and 7 are moving to mobiles, but there's still a huge gaming population around the world and it is still expanding. |
Valid call, I should have said "mobile gaming CAN be very lucrative" hehe. I meant in that a game does not need to have a multi-million dollar budget and can easily make its money back and turn into profit. This is easier on phones because the general consumer is not a hardcore gamer like us and does not demand 4x Anti-Aliasing, 1080P resoluton, 60fps, particle effects etc. Many developers and studios are moving to phone development because making a AAA console game is just too risky...
I hope you are right and consoles are here to stay as I personally dislike phone gaming mainly due to the touch controls and basic gameplay. I game on my Vita 100x more than I do on phone.







