Intrinsic said: Am I the only person that seem to like the things that some people seem to dislike about DC? Hit a wall... penalty, drive off the track... penalty. What is wrong with that. When I see people complain about that it just reads to me like they aren't adept gamers. And this thing they say about driving anywhere?? Please I hope this just stops. So does this mean that the mainline Forza series or GT7 will get points knocked off them for not being open world? I would really love to see what these reviewers do then since apparently its now open world or bust. Ah well, I have always like my games hard and challenging. Guess that puts me in a minority these days. |
"Picture the scene. You're diving down an 18 per cent gradient hill along the banks of Loch Something-or-other, exhaust note screaming, tumbledown stone walls a blur as the speedometer ticks over 160mph. You're approaching a corner and billowing red flags on the right-hand side of the road warn that it's a severe left-hander, but the flatter you can make your racing line the more speed you can carry through it.
Spying a generous dusting of loose gravel on the apex, the 1000hz portion of your lizard brain that's dedicated to driving cars fast instinctively decides to drop two wheels on the dirt. At the very least it'll straighten the line through the bend and, if you're really lucky, you can even use some drag to help rotate the car for a swift exit.
Except you don't get your swift exit, because a giant, invisible hand has pinched the car's spoiler betwixt thumb and forefinger. You're dimly aware of a repetitive chiming sound as the speedo tumbles to 45mph. The DriveClub fun police have arrived, and this is their siren." -Eurogamer
Its not the penalty that is the problem, it is that the penalties are rigid and prevent creativity and essentially encourage you to drive along one route, that all the other vehicles are literally fighting over. The fact that an arcade-y game like this puts such severe restrictions on your driving, way more than anything you would hit in real life is silly... A much lighter, more realistic penalty alongside better AI would make the game feel more alive and dynamic and make the difficulty more akin to how well you can think on your feet as opposed to how good your car is statistically and how lucky you get that the AI doesn't do something stupid.
A lot of people these days are saying that difficulty is a positive thing and that anyone who complains about it just likes easy games, but they fail to recognize that there is a difference between good difficulty and bad difficulty. Good difficulty encourages the player to learn and improve throughout the game to be able to see better ways to complete their goal. Bad difficulty throws unavoidable/cheap penalties/obstructions at the player or forces them to grind excessively to complete the goal (aka, forces you to get better in game instead of out of the game). Driveclub's AI and penalty system pushes it into the range of "bad difficulty"...