curl-6 on 08 October 2014
| megafenix said: perhaps we should create a thread regarding the different techniques shinen is using in fast racing neo like the defered shading, hdr lighting, the possible use of ttiles since the terrain in one of the images seems to use them, occlussion culling and possibly some tesselation |
What's wrong with this thread?
As for the effects they're using, we they recently tweeted:
@realkeithmartin Cinematic Tonemapping, Motionblur, SSAO, HDR Bloom, Atmospheric Scattering, Godrays etc
— Shin'en Multimedia (@ShinenGames) September 25, 2014
Cinematic Tonemapping, Motionblur, SSAO, HDR Bloom, Atmospheric Scattering, Godrays etc








