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megafenix said:
curl-6 said:

The thing is though, for background objects passing by at high speeds you don't really need tesselation or displacement because the player won't get a chance to study in detail for more than a second or so, so normal mapping should be sufficient to fool the eye for that brief glimpse. If it was something you see up close, like the player's vehicle, it'd be another story, but I'm pretty sure the meshes they're talking about are for stuff like terrain.

Good point, although the only way to be sure would be by having the game finished and checking the details on the environment by just stopping the car, normal mapping may fool the eye in some occasions, but becomes very obvious when objects are parallel to the view cause they dont create a silhoutte and the shadows do not reflect the appearence of the bumps of the objects

Since stopping the car won't happen during normal gameplay it wouldn't really make sense to send your GPU cycles on details 99% of players will never notice.