megafenix said:
Good point, although the only way to be sure would be by having the game finished and checking the details on the environment by just stopping the car, normal mapping may fool the eye in some occasions, but becomes very obvious when objects are parallel to the view cause they dont create a silhoutte and the shadows do not reflect the appearence of the bumps of the objects |
Since stopping the car won't happen during normal gameplay it wouldn't really make sense to send your GPU cycles on details 99% of players will never notice.








