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michael_stutzer said:
vivster said:

The short version is that the GPU needs the CPU. If the GPU has to wait for the CPU because it is overtaxed it will not be able to run at full capacity. If there is a CPU bottleneck it doesn't matter if your computer is running a weak APU or a triple SLI Titan. You can't produce faster if there is no raw material to work with. Which is the stuff that the CPU is providing.

The juicy thing about this whole mess is that the X1 CPU is supposedly stronger than the PS4 CPU which could actually mean that the PS4 is currently the limiting factor. And now think about what would've happened if we'd seen an X1 performing better than the PS4 on a multiplat game. If you think about it that way, Ubis comments actually make a lot of sense since that debate would've definitely be a huge thing and best to avoid.

If Ubi would spend the time to either optimize or reduce the CPU load, the PS4 would no doubt perform better because the bottleneck would switch to the GPU, where it belongs.

No it is not. It is the same CPU but overclocked due to the extra overhead of the OS. It even performs worse with the higher clock if the benchmarks floating around are true, I didn't look into it. PS4 cpu can be overclocked anytime if there is a need for it. One CPU was overclocked at the later stages of the development cycle to keep up with the OS.

Also framerate is a function of what you are describing, not resolution. It is nice that you claim to know how things work, but just because you are saying things, it doesn't mean they are true. 

Stick with neutrality though.


Why do you think it was overclocked because of the OS? Any source for this?