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walsufnir said:
AnthonyW86 said:
walsufnir said:
AnthonyW86 said:
walsufnir said:


I don't know how many times I read this and it gets parrotted over and over again. So, please: tell me why this is this the case or if you are only repeating what you read somewhere. Many thanks.

 


I want a technical explanation and not evidence or examples from a game which details we don't know as we don't have any profiling data which part is involved in which way.

If people say this every time on forums there has to be a short and easy way to explain this by using, for example, the rendering pipeline or something similar.

I mean, thanks that you put so much effort in the reply but this is not an explanation.

Rendering pixels is a task that is handled by the gpu, and resolution is just the total amount of pixels. So if a gpu is faster(ps4's case) it can render more pixels in the same time frame(30 frames every second).

And the reason why the framerate goes down if the cpu is the limiting factor is that the gpu has to wait for the cpu to finish tasks. But as said before, that doesn't limit the amount pixels the gpu can render. In fact if the cpu really is the only limiting factor, the X1 should be able to do 1080p to because it has to wait for the cpu anyway, so it has more time to render pixels. Unless the PS4 version contains more graphical detail, both gpu's only able to handle 900p while PS4's is faster means the PS4's gpu is not fully utilized.

So Ubisoft's statement that it's the cpu that causes 900p can't be true, it can at most explains the locked 30 fps.