walsufnir said:
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It's hard to find a good example since most games aren't cpu bottlenecked but this is a pretty good one:
As you can see with the slowest performing cpu's you can go all the way from 1280x1024 to 1920x1200 with essentially the same framerate. Then at 2560x1600 the gpu becomes the limiting factor and the fps drops to 70 fps across all platforms. So cpu speed limits the maximum fps, but the resolution impacts the gpu.
Resolution is jsut the amount of pixels that is rendered and that's gpu only.