megafenix said:
the tiled textures may help to reduce the strees on the gpu even if they use tesselation, and also they can choose a tesselation level depending on the distance and select a good tesselation factor when the objects are near and keep tesselation to the lowest when things are at distance I am not sure if normal maps would be enough to simulate the appearence of the oriinal 3d meshes of 1GB, not to mention that normal maps cannot be used with tesselation like the dispalcements maps and therefor shinen would not have been able to process the the original 3d scanned meshes and transform them into compatible assets requiring less memory storage |
The thing is though, for background objects passing by at high speeds you don't really need tesselation or displacement because the player won't get a chance to study in detail for more than a second or so, so normal mapping should be sufficient to fool the eye for that brief glimpse. If it was something you see up close, like the player's vehicle, it'd be another story, but I'm pretty sure the meshes they're talking about are for stuff like terrain.








