megafenix said:
curl-6 said:
| megafenix said:
Although sometimes asking helps, they often avoid direct answers to the questions, it would be easier to ask someone from certain game site to do the inquiry and just advise him which doubts we have and want to be answered
Looking at the images we can just make guesses, although their comment about the 1GB files per mesh would be impossible to fit it in the wii u RAM unless you make a very good compression, and a BC1 that has a maxium of 6x per texture would be not enough, thats why the best guess of what they did to the original meshes is tesselation
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Could just be really good normal mapping. That would leave a lot more performance overhead for sustaining 60fps and running all the other effects they're doing.

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possibly, although the terrain and the mountains look very well detailed for normal mapping,and also normal mapping has no occlusion and geometry is faked by light which is very noticeable in objects taht are parallel to our view, from what i see in the mountains the geometry looks real and not a fake
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It's hard to tell from the single screen of it that we have, and it'll be even harder to tell zooming passed it at high speed, so I'd still put my money on normal mapping.
Remember, they're doing deferred rendering at 60fps with 4k-8k textures, atmospheric scattering, SSAO, etc. I don't think they'd have the horsepower to spare for tesselation.