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megafenix said:
curl-6 said:
archbrix said:
Hopefully this, and the upcoming Aqua Moto Racing Utopia, will help to ease WiiU's current lack of a proper F-Zero and Wave Race, respectively.

That's the main reason I'm excited for it, it's probably the closest I'll get to a modern F Zero.


Although sometimes asking helps, they often avoid direct answers to the questions, it would be easier to ask someone from certain game site to do the inquiry and just advise him which doubts we have and want to be answered

Looking at the images we can just make guesses, although their comment about the 1GB files per mesh would be impossible to fit it in the wii u RAM unless you make a very good compression, and a BC1 that has a maxium of 6x per texture would be not enough, thats why the best guess of what they did to the original meshes is tesselation

Could just be really good normal mapping. That would leave a lot more performance overhead for sustaining 60fps and running all the other effects they're doing.