megafenix said:
Looking at the images we can just make guesses, although their comment about the 1GB files per mesh would be impossible to fit it in the wii u RAM unless you make a very good compression, and a BC1 that has a maxium of 6x per texture would be not enough, thats why the best guess of what they did to the original meshes is tesselation |
Could just be really good normal mapping. That would leave a lot more performance overhead for sustaining 60fps and running all the other effects they're doing.









