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archbrix said:
Soundwave said:

PS4 level directly is probably a bit much. I think the handheld variant can be about 300 GFLOPS, and the home variant 650-900 GFLOPS ... that's a decent enough gap for the home games to run at full screen 1080P while ensuring that the handheld and home versions are a mostly seamless experience. 

You don't want to have a situation where the handheld version requires large resources to down port, you want devs to be able to make one version and easily scale them up and down. 

It may just be a better play for Nintendo to make the home variant as cheap as fu*k too ... a lot of people don't want to pay $300+ for a Nintendo console, but offer them something that can scale down in cost quickly to $149.99 lets say, has decent graphics, and tons of Nintendo games (not just new ones, but Nintendo needs to better leverage their back catalog of games too), and I think more people may be inclined to jump in. 

Could work, but if Nintendo goes that route then they'd need to launch the unit(s) sooner than later - probably fall of 2016.  That will likely give them a two year head start over the competition, but it'll really suck for people who just bought a WiiU in 2015.

Also, they better hope that 3rd parties are keen on the idea of having their games follow this handheld/TV dynamic because they won't be getting any of the games that PS5/XB2 will be.


Well in a way, with the Fusion concept, third parties can go screw themselves really, Nintendo will be able to supply the system with a steadier stream of software when their dev resources aren't split between two seperate platforms. 

Though ironically I think third parties will be more apt to jump in too, because for one having just "one ecosystem" lets them check off their Nintendo to-do list easier ... now they can make one version of a game and it covers both the Nintendo console and handheld and has access to the wider Nintendo audience.

So while Ubi Soft for example may not give a poop about giving the Wii U the new Assassin's Creed for example, they may be more likely to give it to Fusion though, because effectively they're getting both a handheld and console version of their game in one shot under this model, which is less risky (at least in publisher logic). 

Japanese 3rd parties will likely line up to support this type of platform too.