archbrix said:
Soundwave said:
They will have the same games. Just like the iPhone/iPad/iPod Touch have the same apps. That's the whole point of the idea. Consumer just chooses which form factor(s) suit their lifestyle.
The honest truth is the "home variant" likely isn't going to sell that much ... if Fusion sells say 80 million LTD, the home version probably will account for 20 million of that ... but it's just gravy for Nintendo. They longer have to be tied to a sinking console if its not doing well, instead whatever it sells, it's just a bonus for them.
Besides a "Nintendo PS4" would basically just be a Wii U-2 dead end. No one is going to buy that. If Nintendo is making another traditional console IMO it has to compete with the PS5 (five, not four). And I don't think Nintendo has any intention of going there.
Fusion home variant can be a nice, very low cost "console", same way VitaTV is dirt cheap. It'll be a very cheap way for a person to get into the Nintendo ecosystem (sub $200 IMO). Honestly is Nintendo even interested in making games with graphics better than the Wii U in 1080P with some prettier shader/lighting effects? Because home Fusion device should be able to deliver that.
The handheld variant will probably cost a bit more (again same as Vita + Vita TV) ... handheld has the cost of the LCD/touch panel, which is huge, the home variant has no screen, even if it has 2-3x the CPU/GPU cores, chips are actually not that expensive. I think it'll be something like $219.99 for the portable version and $179.99 for the home version.
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I agree with your basis, but I think the home variant could be a bit stronger than what you suggest - definitely not PS5 level, but PS4 pretty easily - and still very affordable. Games on the handheld-to-games on the console will be very similar to playing a game on two different level PCs: Handheld = Tomb Raider at "minimal settings"; console = Tomb Raider at "ultra settings" with tressfx.
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PS4 level directly is probably a bit much. I think the handheld variant can be about 300 GFLOPS, and the home variant 650-900 GFLOPS ... that's a decent enough gap for the home games to run at full screen 1080P while ensuring that the handheld and home versions are a mostly seamless experience.
You don't want to have a situation where the handheld version requires large resources to down port, you want devs to be able to make one version and easily scale them up and down.
It may just be a better play for Nintendo to make the home variant as cheap as fu*k too ... a lot of people don't want to pay $300+ for a Nintendo console, but offer them something that can scale down in cost quickly to $149.99 lets say, has decent graphics, and tons of Nintendo games (not just new ones, but Nintendo needs to better leverage their back catalog of games too), and I think more people may be inclined to jump in.