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amak11 said:

But for developers who have fully licensed out engines (Epic and Crytek), tend to have a good amount of teams working solely on the engine and enhancing it.  WIth the finanicial issues Crytek has, I assuming they were trying to wow people with a pretty game instead of a good story and great gameplay. Can't do all of one without sacrificing parts of the others. I'm just glad the engine itself hasn't died off 


Crytek had financial problems because they emplyed almost 750+ people across 8 locations, making them the worlds largest independant developer as far as I know and over 2.5X bigger than Valve by headcount. They also had at least 4 new games in development at onece (Homefront 2,  Arena of Fate, The Collectables, Hunt: Horrors of the Gilded Age) 3 of which they were funding mostly by themselves. They also had the PC port of Ryse (100% self funded) and ongoing support for Warface going on. On top of that they do a lot of military sim and architectural demos. They were too damn big and were working on far to many projects at once for a studio that didn't want to give up their IPs (aparently MS wanted the Ryse IP if the were going to fund Ryse 2) especially given their last 3 major games have each sold less than the last.



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