| amak11 said: But for developers who have fully licensed out engines (Epic and Crytek), tend to have a good amount of teams working solely on the engine and enhancing it. WIth the finanicial issues Crytek has, I assuming they were trying to wow people with a pretty game instead of a good story and great gameplay. Can't do all of one without sacrificing parts of the others. I'm just glad the engine itself hasn't died off |
Crytek had financial problems because they emplyed almost 750+ people across 8 locations, making them the worlds largest independant developer as far as I know and over 2.5X bigger than Valve by headcount. They also had at least 4 new games in development at onece (Homefront 2, Arena of Fate, The Collectables, Hunt: Horrors of the Gilded Age) 3 of which they were funding mostly by themselves. They also had the PC port of Ryse (100% self funded) and ongoing support for Warface going on. On top of that they do a lot of military sim and architectural demos. They were too damn big and were working on far to many projects at once for a studio that didn't want to give up their IPs (aparently MS wanted the Ryse IP if the were going to fund Ryse 2) especially given their last 3 major games have each sold less than the last.
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