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spurgeonryan said:

Paid day-one DLC certainly comes off as sketchy to some gamers. It doesn’t necessarily clash with Iwata’s promises, though, as long as those courses weren’t intentionally cut out of the main game to be sold separately. (I reached out to Nintendo yesterday for clarification on this point, but haven’t heard back yet.)

I think it does. It it's ready to be available day-one, it could be on the disc or at least in a day-one patch, so it was cut. People like to put Nintendo in some kind of pedestal but they are pretty much like every publisher. Anyway, I don't think day-one DLC and on-disc DLC are wrong and here's why.

All "day-one DLC and on-disc DLC" controversy just shows that gamers don't have a clue about how you calculate costs for a project, like developing a game. You will sum um what you pay for the workforce involved, any investment in 3rd party work, the degradation cost of the used equipment, licensing fees, distribution costs, marketing and so on. After you get a value, you add what you want to profit and that's it. Now, you will think if you can get all that money selling the game. If the answer is no, you will scale back its budget or simply cancel it.

Any DLC you did will demand that you either use more workers to do it in the same time than the game would be done without it (paying more salaries, taxes and using more equipment) or you can use the same amount of workers for more time (paying more salaries, taxes and using more time for the equipments). It wasn't free, you have to pay for it. If it had to be free, it wouldn't be done because it isn't logical from a financial standpoint.