DarthMetalliCube said:
Yes, they tried to reach the mass audience with all, but went about it wrong except for the NES and Wii. I've spent 8 years on this board explaining to death the many many flaws in the "Wii rode the motion fad" argument and am officially burnt out on attempting to explain it to the thick headed hardcore, so I will not do so again. Yes, that is exactly what I mean. Obviously Nintendo trying to appeal to the hardcore has failed (Gamecube, Wii U, N64). Hardcore ignore Nintendo so they need to learn to ignore them back. They did it with Wii and, not coincidently, it was a smash hit. So yes, the soccer moms and teenage girls should be a big part of their focus, as it was with Wii; but also the retro/lapsed gamers who don't like the current stuff in gaming. This is a huge part of the Wii's success, and one that is overlooked. And there are more out there than you think. I know they exist because I somewhat fall in this group myself, and so do many I know. The audience aint interested unless its 99 cents? Than why did so many millions spend $100 on Wii Fit? Oh right, that's a "fad." The go to hardcore excuse.. Blah blah blah.. more typical misguided hardcore/industry progadanda talking points. I'm done here... |
The NES and Wii also took advantage of windows of oppurtunity where th competetion wasn't great. Apple/Android wasn't around when the Wii was launched, nor were Sony/MS even remotely offering anything for that audience. Nintendo had *years* alone with that concept until about 2009 when Kinect finally came out and the iOS shop started to really open up (Angry Birds would launch in December 2009).
The NES forced third parties to make games exclusively for Nintendo through the lock-out chip which effectively froze Sega out of the market. I remember the NES was my first machine, but back then I didn't know much about Nintendo or Sega and my friend was telling to make sure to get the Nintendo because it had the far wider variety of games (racing games, hockey games, basketball games, adventure games, etc. what he was really saying was it had all the 3rd party support, even though neither of us knew what that meant back then).
When Nintendo is confronted with direct competetion they tend not to do too well, Apple/Android is directly taking away casuals and kids from Nintendo.
The Genesis and then ultimately the Playstation/XBox took away the kids who grew into teengers and then adults from the NES days, aside from a loyal remaining fanbase.
Nintendo can't compete for soccer moms/girls, they're not sitting around waiting for Nintendo. A smartphone is 1000x more appealling to them then a Nintendo product, it fits their social lifestyle much moreso. They can't match a smartphone's functionality -- does a 3DS Twitter? Take really nice photos? Instagram? Text message? To be honest from what I gather outside of Mario, women tend to prefer iOS games too, they don't want Metroid or Fire Emblem or Zelda ... that's too heavy for a casual player. Candy Crush, Angry Birds, Farmville, etc. are far better at getting the job done. The iPhone is a fashion accessory, the 3DS and Wii/Wii U are toys by comparision.







