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KLAMarine said:

My immediate question is how many Bayo 2 copies need to sell for it to break even? Too often people just measure a game's sales up to some arbitrary number.

A lot.  The first game didn't make Sega enough money to justify continuingly pumping money into the sequel and that title sold over 2 million on both the PS3 and 360.  Bayonetta 2's budget is higher than the first.