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KLAMarine said:

My immediate question is how many Bayo 2 copies need to sell for it to break even? Too often people just measure a game's sales up to some arbitrary number.


Assuming a $20 million dollar budget, I'd guess maybe 700k-800k. 

It doesn't really matter that much as it's not like Nintendo doesn't have a huge warchest. 

Devil's Third and even Xenoblade will probably have similar results (DT will probably sell a lot less).