Despite appearing low cost, Mobile is high risk, high reward. SE is doing the smart thing, and only dedicating a portion to Mobile.
Making it their main development platform is completely foolish. For every Candy Crush, there hundreds of clones and other games of varying quality that are simply languishing in the stagnation of the app store. AAA productions are meaningless to an audience who struggle to pay more than a dollar to 5 dollars on software purchases. The consumer might spend 100s on in app purchases, but selling a game in the mobile market is not as easy as some of you believe.
In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank









