curl-6 on 23 September 2014
| ZyroXZ2 said: I get the OP's point, but unfortunately, crowd AI has been long developed for before Hyrule Warriors, and can be done on a fraction of what it seems like it requires in terms of CPU power. Quite honestly, Pikmin 3 is, so far, the best example of CPU power. Not only are there 100 pikmin that can be running around ALL POTENTIALLY DOING INDIVIDUAL THINGS, but each one also has to follow PATH FINDING ROUTINES (since flying pikmin take different routes, for example). Crowd AI doesn't work in Pikmin 3 very effectively since you have CONTROL OVER ASSIGNING TASKS. When you have 10 carrying a fruit, another 10 carrying an enemy, 5 farming spicy berries, a captain with pikmin heading to a waypoint, another captain camping a "multi-fruit" (grapes) or build pile that has pikmin running back and forth, and you're battling enemies actively using the rest, there's a lot to keep track of, and the CPU does this just fine. |
Didn't Pikmin 1 and 2 on Gamecube also have 100 Pikmin running around at once though?
And based on clock speed and core count alone, Espresso (Wii U CPU) should be about 7.5 times more powerful than Gekko (GCN CPU) and that's before you factor in the 12-fold cache increase.








