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torok said:
curl-6 said:
 

What game would you use as an example? Wii U exclusives are generally very light on CPU processing and multiplatform games built for fundamentally different CPUs don't seem the fairest litmus test.


No game would be a good example, unless we can find one of them with some kind of advanced physics. Multiplats never were a good test, that's for sure.

About how it compares with the Wii, I did some research here. The Espresso (Wii U CPU) is based on the Broadway (Wii CPU) that was based on the Gekko of the GC. According to the specs and hackers doing reverse engineering, the Espresso is a 3-core improved version of the Broadway with way more cache and higher clock, so it's is substantially stronger, but more because of clock and cache, the architecture is the same.

Yeah, I know it's the same architecture,  (PowerPC 750) I was just saying that three 1.24GHz cores with 3MB of cache will perform significantly better than three of the same cores at 729MHz with 768kb of cache.