Tachikoma said:
Enemy movement is just vector positioning data with a fixed animation routine playing at a certain frame. If you think that every individual enemy is being individually managed in realtime, with full physics, motion, effects, hit detection and so on running, you're in for a bad time. |
Obviously hit detection isn't applied to a mob that isn't being hit. (Though try running through your own troops; they DO have collision detection) But then, hit detection has to be run for when you wade through an army slashing in every direction. And you cannot run the animations and routines of hundreds of characters for the same performance hit as just one.








