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Purple said:
Soundwave said:


It's not so much pushing them "together" as it is really about basically making them one. 

So instead of 7 million userbase for say Bayonetta 2, Hyrule Warriors to sell to, it would have approximately 50 million in a similar situation (44 mill from the people who prefer portables, 7-8 mill from those who want to play on their TV). 

Instead of the portable line being locked out of most of Nintendo's better games, now they would have access to the same library, so things like Splatoon aren't buried on a usberase where 80% of Nintendo fans don't ever get a chance to play it because they're not willing to buy a Wii U (value proposition just isn't there).

I think people need to understand that what Nintendo is asking of the consumer is kinda insane ... they want $300 for their console ... ok that's "cheap", but they want another $170-$200 for the handheld, so just to enjoy primarily Nintendo games, Nintendo wants $500 more or less, and then they expect their fanbase to buy 2 versions of 2D Mario, 3D Mario, Mario Kart, Smash Bros., etc. etc. etc. No wonder a lot of people are saying "you know what ... I have a 3DS, this is good enough for my Nintendo fix" or just passing on the entire proposition. 

It doesn't solve all of their problems, but it makes a much compelling case for someone to want to buy into a Nintendo ecosystem as their software isn't split and consequently watered down between two seperate platforms. If you could spend as low as say $150 and get into the Nintendo ecosystem and have access to all the games in one place, I think a lot more people would bite on that even if its secondary to their PS4/X1/iPad. 


Don't get me wrong, I agree that it's better than what they have at the moment. But it would be a short-term solution that doesn't address the fundamental issue, which is dedicated handheld devices are rapidly declining and there isn't enough demand for a Nintendo home console*.

At some point Nintendo have to accept they're trying to sell VCR's in an era of Blu-ray and streaming. Either they can continue to just refine their VCR to try and slow the decline of their market share for as long as possible, or they can accept reality and put their products where their consumers are.

Anyway, on topic, you're right a fusion would help minimise future software droughts. But by all accounts that isn't happening this gen.

 

*Unless Nintendo can find a new technology to implement in their hardware that attracts the larger market's attention similar to the Wii.


Well I don't think dedicated hardware has that long to go anyway, in 10-12 years sure most software will be streamed, but in that case MS/Sony/Nintendo are all kinda moot, at least Nintendo has many beloved IP in that case, Sony/MS are much more 1/2 dimensional if you strip them of their third party support. 

Fusion should give them at least one more solid hardware generation where they have a 70-80 million userbase and can sell a ton of their own software. 

Nintendo's best play for that type of future is to diversify now into a bigger brand like LEGO did. There's no reason Nintendo can't have things like animated movies, toy lines, even amusement park attractions. They need to become bigger than video games, video games are just too small potatoes of a business to put all your hopes in. 

If they can make a blockbuster movie out of talking LEGO blocks, why not a "Nintendo movie"? Disney basically copied Nintendo character types to make Wreck It Ralph (it's basically "what if Donkey Kong had feelings and wanted to be a good guy -- the movie"). Yamauchi did want to take Nintendo into the animation business, it was just the freak success of the DS/Wii in 2004-2006 that caused Nintendo to put that plan on the back burner.